Could you explain? You signed in with another tab or window. As well as the additional memory cost for duplicating the handler object for every tile. even on game restart it won't go away The only way to get rid of it is to go to a previous version of the save of the world. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Well it's a limit built in. I was able to power the builder with two flux points before infusing, and it was always at full power. Both RF and FE support are desirable as not everyone (Actually Additions notably) have adopted Forge Energy. I do that all the time with my other mods. You are using an out of date browser. This also prevents you from toggling it on and off with a redstone signal, which is useful to use with redstone transmitters and receivers. This is confirmed not a problem with the wireless flux mod (connected both to a battery (which is when it instant filled so I know they can output what I need) and connected that to the quarry, same issue. For the life of me I cannot get this thing to work properly or finish. Note that dimensions also require power to maintain. Reddit and its partners use cookies and similar technologies to provide you with a better experience. QUARRY Builder from RFTools - UNLIMITED Resources - YouTube Home - McJtyMods/RFTools GitHub Wiki And the builder saying it doesnt have enough power when its power is full must be a bug, I imagine. Edit: I'm currently watching Krakean's FTB Continuum playthrough and he has mentioned that you now have to manually define what the internal buffer for the Power Relay is if you set it to 50000 and set it to input, everything works as it should. This very much seems like an AE2 problem for me, as no other mod ever had a problem with Actually Additions machines transferring to their machines :(. We're FTB! Just put the right version of compatlayer, McJtyLib and RFTools in your run/mods and it works. The Builder will be highlighted in yellow and you'll see a message in chat to select your first corner. Sure, that one runs fine, but you cant really tick-boost it without it not having enough power to run efficiently. Clients in SMP get kicked, full client crash if running single player. So I have a builder quarrying an area. You switched accounts on another tab or window. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition OK thanks. RFTools (Legacy) - Minecraft Mod Thus not aware of the hierarchy change. What can I do to fix this? How does the AE tile work? I used flux plugs and points to wirelessly send it, and I know they are capable of unlimited energy transfer, and have seen them instantly fill an ultimate energy cube, but it only draws 20krf from each, making it low on power. You can also turn it on with the gui. BTW. RFTools Builder - Minecraft Mod - Modrinth When I have built up more power and turn it on again it just sits there not scanning or clearing (using a void card). DW20 1.10 RFtools builder problem | Feed the Beast RFTools is a mod containing various tools that are related to RF (Redstone Flux) or technology in general. Energy Acceptor is not accepting energy from RFTools power cells, nor Actually Additions energy laser relays. More specifically it is a problem for blocks that monitor RF storage in another block from a distance. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. So my question basically comes down to one and only one thing, what the hell is a good early to mid game automated mining system that doesn't completely . I was hoping there was a neat(preferably something I could just attach to the builder itself, and compact, like a coal generator) to power it with. I've been searching reddit and YouTube for an answer to this, but I have no idea what the best way to power an RFTools Quarry is? By clicking Sign up for GitHub, you agree to our terms of service and to your account. Reddit, Inc. 2023. Exception text below, full latest.log and fml-client-latest.log at: https://www.dropbox.com/sh/lii300ltekavw91/AAAwWJv0MvtncuhqBv9S_8YDa?dl=0 to your account. Setting power limits helps with this. #2175 opened on Jul 18, 2022 by jpwanabe Shield Generator produces ghost blocks in multiplayer #2171 opened on Jun 16, 2022 by Robotgiggle Shape card \ builder no preview #2170 opened on Jun 6, 2022 by Zank82 2 [Suggestion] Add Setting On Matter Transporter to allow Mobs to be transported The builder uses less energy after infusing. Just needs compatlayer+mcjtylib too (put all in run/mods). Thus it is most likely a bug in how rftools detects a tile accepting energy and does not consider them as valid ones. I've been searching reddit and YouTube for an answer to this, but I have no idea what the best way to power an RFTools Quarry is? It is a modular device that can be used to give the player buffs in a certain area like regeneration, speed, night vision, flight, . The only improperly implemtation would be crashing. Search ATM on Curseforge to find our packs! RFTools works fine in a dev env. Sign in Controllers losing ability to accept power Issue #109 McJtyMods RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder After infusing it, all the power was drained, and I wasnt able to power it. Is the tooltip, which says that it has a lower power consumption when infused, wrong? All I can say is, that RF works perfectly fine with IE. Using the Support/Preview mode in the Builder's GUI, the player then fine-tunes the shape until they obtain the wanted results. I was hoping there was a neat (preferably something I could just attach to the builder itself, and compact, like a coal generator) to power it with. Reddit, Inc. 2023. [Suggestion] Increase RFTools builder energy intake limit per side The One Probe by mcjty. So, is this my problem after all, or not? Making a quarry with an RFTools Builder and setting up power with Flux Networks.I hope you enjoy th. Privacy Policy. Ah my error. After that time, the builder is unable to break blocks and is useless as a quarry. Hi I am new to this server and modded Minecraft in general so hopefully someone can help but I'm having problems powering my quarry with the flux plugs. The text was updated successfully, but these errors were encountered: @McJty Oh, okay. RFTools Base by mcjty. For RF no change since 1.7.10 and it always worked fine. Sadly this won't run efficient due to lack of power or RF generation. The controller gets power from directly touching either . Quarry mods in Minecraft are great because they allow you to gather tonnes o. All rights reserved. A player on our server (AlienMC) reported this as of this morning. It may not display this or other websites correctly. So the support for energy itself works. A Short RFTools Builder FAQ : r/feedthebeast - Reddit Nothing of note in client or server logs. The problem is when it gets to deepslate (in ATM 7) the power consumption goes up, but it doesn't pull the power for this even though it is provided with more than enough. I've been playing around with various autominers I've never used before, among other things, including an Extra Utilities 2 rainbow generator. . RFTools Quarry - Power? The same issue happens with the crafter. Filter module for RFtools Builder is not working. : r/feedthebeast - Reddit By clicking Sign up for GitHub, you agree to our terms of service and Rftools builder not getting enough power using flux plugs I have attached a clip but basically I'm not getting enough power to my quarry any help would be appreciated. Depending on the complexity of the dimension it needs some power and time to do this. This time with proper sound and me explaining things. I have no idea. I restarted it, tried the continual scanning option, and nothing happened other then I would see the Y level bounce in the builder GUI around the original 76 to 73 range. Also you don't actually need to use redstone to turn it on. In other words it is implemented properly according to the contract. It is just improperly for your approach of detecting a valid energy tile. RFTools is a mod contai. By clicking Sign up for GitHub, you agree to our terms of service and Copy link TagsonOG commented Feb 8, 2020. The RFTools Builder block is ignoring all metadata and allowing the transmutation, and in some cases duplication of blocks. Posted May 11, 2018. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Building a Simple Shape The player has a Forestry Multifarm that they would like to build a wall around. Report. What is likely happening is due to the reduced power consumption it manages to actually mine blocks faster and thus starts draining power faster. For more information, please see our Maybe the mod devs can actually provide more information. JavaScript is disabled. TIL that the RFTools Builder's power requirements are virtually https://github.com/AppliedEnergistics/Applied-Energistics-2/tree/master/src/main/java/appeng/tile/powersink. You signed in with another tab or window. It works well when i set a range of 5 * 2 * 5 but not when i set the max range of the builder. If I clear the card dimensions and redo it it will start again a little but then just craps out. how do you make a new dimlet for version 1.16.5 and up???? The problem is when it gets to deepslate (in ATM 7) the power consumption goes up, but it doesn't pull the power for this even though it is provided with more than enough. Feel free to use this mod in any modpack. If it doesn't have enough power it will pause. #711 Feb 19, 2015 McJty View User Profile View Posts Send Message Void Walker Join Date: 10/4/2013 Posts: 1,820 Minecraft: McJty No it is not for changing biomes. I only seem to be pulling 20,000 FE/t and my buffer is at the same value. Maybe you can just make it accept 40k FE/t per side, instead of 20, perhaps when its infused. Just download a version from Curse, you don't need deobfuscated mod versions anymore since late 1.8. Cookie Notice The RFTools Builder explained - YouTube 18 comments xenoflot commented on Jan 11, 2017 Minecraft Version: 1.10.2 AE2 Version: appliedenergistics2-rv4-alpha-11 Forge Version: 2185 compatlayer-1.10-0.1.7 rftools-1.1x-5.76 actuallyadditions-1.10.2-r97 . MOD/RFTools/ 1.12.2 - Minecraft Japan Wiki _1.12.2 1 RFTools Control 2 RFTools Power RFTools Control GUIRFTools RFToolsControl - 1.16-4.0.10 RFToolsBase - 1.16-2.0.10 McJtyLib - 1.16-5.0.18 Minecraft 1.16.5 RFToolsControl - 1.15-3.0.9 RFToolsBase - 1.15-1.1.7 McJtyLib - 1.15-4.1.11 Minecraft 1.15.2 RFToolsControl - 1.12-2.0.2 All rights reserved. Trying to power an RF Tools builder in Revelations for quarrying I used flux plugs and points to wirelessly send it, and I know they are capable of . Trying to power an RF Tools builder in Revelations for quarrying I'm struggling with understanding power in Revelation. RFTools Quarry Builder - Mod Showcase (2020) - YouTube It has no problems sending power to other machines either. Hi, I've found that Applied Energistics' ME systems (controller and power-acceptor) are not accepting power from RFTools powercells. I reported this to the AE2 team and they responded that there may be an issue with RFTools's detection of their blocks as power acceptors. I see lots of cool options for different modpacks, but it seems like very few of them are actually available in Revelations. And even when sending 25 MILLION RF/t (because the rest of my mundane base machinery is powered separately, it gets the WHOLE 25 million), instantly through a direct Cryo-Stabilized Fluxduct connection it constantly says there isn't enough power? The RFTools mod has so much to offer and the Builder with Quarry function is great for getting lots of resources in modded Minecraft. Redstone Flux by teamcofh. privacy statement. The energy all comes from the same source, but the builder, for some reason, only accepts 20,000 FE/t from any one side. : Yes. RFTools Power Relay failing to accept energy from Industrial Apiary Applied Energistics' ME systems are not accepting power from RFTools Thats nice! The low energy intake is for balancing reasons. 'null' is a valid value as can be seen from this comment here: This is most likely the problem. They would start by programming a Shape Card to create a Hollow Cylinder. I'm playing direwolf20 1.12.2 - 2.5.0 and I'm trying to setup a builder (RFtools) on the nether roof to mine nether quartz. Pack: . . While null can be a valid facing, it does not have to expose it. RFTools Builder. You switched accounts on another tab or window. I had to use two flux points on the builder, and after infusing it, it started using so much energy that I had to put five flux points on the builder: one on every face except the top, removing my ability to toggle it with redstone. You must log in or register to reply here. Builder (RFTools) - Official Feed The Beast Wiki https://ko-fi.com/allthemods, Hi I am new to this server and modded Minecraft in general so hopefully someone can help but Im having problems powering my quarry with the flux plugs. Well occasionally send you account related emails. No matter what side the relay is put on, with the inputs correctly configured, it doesn't accept power at all. You signed in with another tab or window. It can also prevent mob spawning in that area. So clearly it does use more power after infusion. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Reddit, Inc. 2023. It seems odd that it cant run without dropping in power even when you have more than enough energy to power it and are powering it from five different sides of the block. Category:RFTools - Official Feed The Beast Wiki It works fine for everything that I know so I'm uncertain why it would not work for this. the glitch happens if you edit the shape card when the preview is still active. Well I could say the same of the powercell. Controllers on 2 networks lost their ability to accept power after pulling 8k rf/t for 5 minutes from the power buffer that feeds the controllers. Scan this QR code to download the app now. I reported this to the AE2 team and they responded that there may be an issue with RFTools's detection of their blocks as power acceptors. FTB Revelation is a Minecraft modpack with over 230 mods. And yes, if you want to speed it up a bit more give it power on all sides that are free. Place a chest on top. In that situation there is no 'side'. I don't know how you come to the conclusion that it uses more power? RfTools Builder Not Pulling The Power It Needs? : r/feedthebeast - Reddit No matter what side the relay is put on, with the inputs correctly configured, it doesn't accept power at all. And 500 FE/t per side for the tier 3 crafter seems strangely low. It just makes it slower. Can you point me to the code of where you are implementing this? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. So I have a builder quarrying an area. It's overwhelming to figure out what to use and how to get started with it. I've been playing around with various autominers I've never used before, among other things, including an Extra Utilities 2 rainbow generator. RFTools Power - Minecraft Mods - CurseForge I then had to add three more flux points, each supplying 20,000 FE/t, just to be able to run it sufficiently. Here is how the RFTools powercell detects if a tile entity can accept power: Can it be that you don't implement hasCapability() with 'null' facing properly? The ideal world type for this would have the search bar open at the same time as the "enscriber" and always able to be typed in; you can . Powercell - Official Feed The Beast Wiki RF Network Monitor: with this item you can check out the RF situation in a set of connected blocks and find out where all the energy is going. My RFTools builder is only accepting 20,000 Forge energy per tick at a time on any one side, despite the fact that Im able to output over 50 million FE/t. Just tested it. Seems like an odd decision to cap energy intake at such low amounts, especially when the builder uses so much power when quarrying. A group of people that specialise in making high quality modpacks and maps for Minecraft. It will store up to 1,000,000 RF and transfer up to 5,000 RF/t through each face. Builder Block Major Duplication Bug Issue #298 McJtyMods/RFTools . You signed in with another tab or window. Builder only accepting 20,000 FE/t from any one side #81 - GitHub The blocks and items that are in the current version are usable and feature complete. Fixed the shield projector no longer accepting power. I'm somewhat new to FTB, I did play a year or so ago but I haven't dabbled with it since and therefore my knowledge is limited once again. External resources. Already on GitHub? Might that be a bug? Already on GitHub? Rftools builder not getting enough power using flux plugs I have CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. That means that even when supplying it with 20,000 FE/t into five of the six sides (since one has to be used for output), and with power surge mode activated in the flux points, that's still not enough power to run it at maximum efficiency. Open - 1.1.0: RfTools Builder + Jabba Barrel Crash I've got the builder and shape card for it, that's all sorted - but I can't seem to find any way to power it? As I am not able to get it to run inside a dev environment, there is no way to actually debug. Neither do we implement IEnergyHandler as it does not fit nor do we consider null/self/center as a valid side for the capability. The thing still runs, and quicker than any quarry or equivalent I've ever run. So i crafted a filter module and set the nether quartz ore on whitelist. Uh, Actually Additions does work in a dev environoment. The RFTools builder in quarry mode was working fine from the start of the server and until 14:00 GMT+0, 11/5/18. ME not accepting power from RFTools Powercell or ActAdd energy - GitHub Except some later checks for IEnergyConnection or IEnergyReceiver fail somehow. The text was updated successfully, but these errors were encountered: You signed in with another tab or window. Reddit, Inc. 2023. At the moment, the only block I can find that actually accepts power from industrial apiaries is the Thermal Foundation (Expansion?) privacy statement. TIL that the RFTools Builder's power requirements are virtually infinite. I had one that was .. interesting (floating ore and stuff in wired shapes) but I took it apart by accident. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder I'm mostly kidding because the message appears to be due to the buffer bottoming out. Well occasionally send you account related emails. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. I had two problems with the builder that turned out to be the result of my user error. Please make sure you are posting in the correct place. Mod/s Affected: RFTools, Gendustry Known Fix: N/A The text was updated successfully, but these errors were encountered: This repository has been archived by the owner on Sep 25, 2021. FTB Revelation Ep13 - How to make a Quarry with RFTools Builder Thus it is clearly not a does not work at all, but an issue between AE2 and rftools/Actually Additions. This mod is for 1.10 and older versions exist for 1.9, 1.8.9 and 1.7.10. All rights reserved. RFTools Quarry - Power? : r/feedthebeast - Reddit Applied Energistics' ME systems are not accepting power from AA energy lasers. You switched accounts on another tab or window. It just doesn't draw the power even though it needs it. You switched accounts on another tab or window. Have a question about this project? Skip to content Sign up Product Features Mobile Actions Codespaces Copilot Packages Security Code review Issues Integrations For AE2 it makes absolutely no sense to expose the self/internal side for transfer. RFtools builder is bypassing claims. RFTools requires McJtyLib! RFTools Builder - Mods - Minecraft - CurseForge Didnt see that option. We started out as a custom challenge map in Minecraft that made heavy use of multiple tech mods. RFTools builder stopped working today - CraftersLand privacy statement. Have a question about this project? Early/Mid game automated mining DW20 1.12.2 V1.6 to your account. I've found that Applied Energistics' ME systems (controller and power-acceptor) are not accepting power from RFTools powercells. I know it's possible, but I can't save presets outside that world and it's a pain to cheat in all the dimlets - you can't have NEI/the creative menu AND the Dimension Enscriber open at the same time (or at least, NEI is small on my monitor when that's open). to your account. RFTools Powercells distribute energy to any block that supports either the COFH RF API or the Forge energy API. There wasn't any closure on that report though- after reading through the update logs (The earliest I can see is 3.2.0), nothing is mentioned about removing the ability to link the two blocks. Have a question about this project? SMP with about half dozen players. Powercells and Advanced Powercells can be linked with Powercell Cards to share a single pool of energy. It will have energy and when you click preview support the area is defined but it will not clear or do anything. Description The following items and blocks are present in the current version of this mod: RFTools Manual: an in-game craftable manual for this mod. 1.14+ RFTools has been split into multiple projects for Minecraft versions 1.14 and higher: RFTools Base RFTools Utility RFTools Builder RFTools Control RFTools Storage RFTools Power RFTools Dimensions About Note! Project ID 347706. Well occasionally send you account related emails. The RFTools builder, by default and in ATM7, only accepts 20,000 FE/t from each side. Well you can configure it to accept more. Oh, my bad. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Are you supposed to pipe in energy into each face of the block except the top for output? A1: Make sure the Builder is getting enough power. Sign in Sign up for a free GitHub account to open an issue and contact its maintainers and the community. But the Forge Energy part clearly will not work. Applied Energistics' ME systems are not accepting power from RFTools powercells. By clicking Sign up for GitHub, you agree to our terms of service and A Advanced Charged Porter Advanced Powercell Automatic Crafting with RFTools B Block Protector Booster (RFTools) Builder (RFTools) C Charged Porter Coal Generator (RFTools) Composer Counter (RFTools) Crafter Tier 1 Crafter Tier 2 Crafter Tier 3 Creative Powercell Creative Screen D Destination Analyzer Dialing Device (RFTools) Dimensional Shard I'm somewhat new to FTB, I did play a year or so ago but I haven't dabbled with it since and therefore my knowledge is limited once again. Sign in The Builder is already powerful enough and giving it not enough power doesn't prevent it from working. Mod Update: RFTools 2.00 | Feed the Beast Have a question about this project? I loaded it up with tons of power and it started to clear and stops when runs out of power. BTW, rftools works fine in a debug env. and our You switched accounts on another tab or window. Before that time, the builder was working as intended and could not be placed in the overworld. Applied Energistics' ME systems are not accepting power from RFTools powercells. But you can configure it anyway you want. Unless of course you are using the outdated 1.7.10 COFH API. Note! So that should actually not prevent it from working. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder I'm pretty sure it doesn't. I just have a hard time wrapping my head around it all, currently i have a RFTools Builder with a Quarry card in it. Its a bit odd that it still doesnt run with full power even with five flux points each providing 20k FE/t. That's a config option. Then I tried resetting the card to cover a cube to be mined, not the square top face only. BTW. I feel like maybe this is something that should be changed. For power generation there is the simple coal generator, the blazing generator (from blazerods) and the endergenic (from enderpearls). RFTools Power Relay failing to accept energy from Industrial Apiary. It does accept from IE's capacitors directly and via LV/MV connectors. Another player tells me the same goes for the controller but I've not personally tested that. Does it implement the COFH API and/or the Forge Energy API? 1 comment Comments. Power requirements increase depending on the hardness of the block it is trying to quarry A2: Infusing the Builder (with Dimensional Shards) will make it faster and use less energy Q: Can I dig out other shapes besides simple boxes? Link to Log or Crash File Paste: N/A Is it Repeatable? I'm struggling with understanding power in Revelation. Well occasionally send you account related emails. I did that and my builder only worked through from y level 73 to 76 and then stopped.