If the AI throws up a few hundred naval bombers over a sea zone, prepare to watch your subs drop like flies. I made a flak variant, but it ended up being a waste. I couldn't be bothered with spreadsheeting the implications (and now we have a plane designer to add on top of the armour designer), but I suspect if "historical" is what they are aiming for the "strip it and ship it" mentality would be the more common sight prebuilt, with templates specialised for specific duty, rather than fully loaded models for the most part, with a few exceptions here and there. Damage is applied against both the target's HP (by 60%[4]) and organization. (1) is far more important than (2), because naval battles are won or lost early on. Can your submarines wreak havoc on supply lines? Heavy cruisers do this better than light cruisers, because (1) CA are targets of enemy capital ships, and they can "evasion tank" heavy attack through high speed + low visibility, (2) screening to-hit bonus means CAs deal more damage, and (3) as cap ships, they fire earlier than screens. Light Cruisers: the ship that Santa forgot, Before I say anything else, I want to make it very clear that Battlecruisers and Battleships (from here on out, I'll just say Battleships for simplicity). The defender always joins the battle with full efficiency while the attacker may have a reduced efficiency depending on circumstances. When you are so successful on the sea, the enemy will become hard and hard to find. It'll allow you to even begin the invasion in the first place, and it'll ensure the enemy cannot do it back using that area. ppps, drop paratroopers during the battle to fill your combat width. and our Cookie Notice ( ). Rule 0: Meta Knows Best What we know is. If you don't intend to use aircraft carriers, you do not need to research carrier capable planes. I set up 20 and 40 width divisions based on templates. It's the only doctrine that gives reduced surface visibility and it also boosts detection. I set it up a new scout force. . Hopefully you are now better equipped than ever to make a total mockery of your foes' navies. The ratio of planes that actually hit the ship is /10 * 30% (capped between 0% and 100%). Privacy Policy. After major fleet battles, disperse all your damaged ships to repair as soon as possible so you can recover and go back to normal operations before the next enemy fleet shows up. It is possible to get detailed and valuable information on the impact of various elements of the player's fleet during a naval combat, once that combat has finished. How to use the navy in Hearts of Iron IV? Especially, how do I change H. Minelaying: Subs are better. No offense, but it is actually extremely easy to stop naval invasions. Reddit and its partners use cookies and similar technologies to provide you with a better experience. They somehow just stop my tanks easily. ohwownicestuff 2 min. Let's start! So fleet destroyers should be either empty with no modules except the 1 gun and best engine if you want to fill out screens, or if you're Japan and have things like long lance torpedoes and the "loading drill master" admiral trait, which makes torps fire every 3 hours instead of 4 (so 33% more) + "destroyer leader" which cuts their visibility even more + adds torp hit chance, then it makes sense to load up DDs with torpedoes. There are three circumstances that reveal submarines: The base hit chance is 10%, 11% for depth charges. In this case, the battle didn't include an air component, but the player can see from the sample results screen shown below that, for the Italians, the heavy cruiser Marco Polo delivered the final hits to the British destroyers Wishart and Wrestler, but it was assisted in sinking them by a number of other Italian ships, including Giuseppe La Masa, Giacinto Carini and Castelfidardo. This increase applies across the board regardless of your ship's sub/surface visibility or what weapon is being used against it. and our Espaol - Latinoamrica (Spanish - Latin America), https://store.steampowered.com/app/815460/Expansion__Hearts_of_Iron_IV_Man_the_Guns/, SS Submarine cheap, slow, limited loadout options. Most ships that exist before the game begins are likely to have somewhat poor AA, and it is a very popular mistake among players to forego putting AA even on the ships they design out of concerns for cost. How navy REALLY works in HoI4 - The best naval build/ QUICK NAVAL This hearts of iron 4 tutorial in hoi 4 will cover how to check naval information on the battle screen showing you hip losses, damage inflicted on the enemy. r/hoi4 on Reddit: Why is this battle so hard? Navy - Hearts of Iron 4 Wiki Critical hits are calculated the same way as a regular ship gun hit that pierces armor. IMO mining should be re-worked and done on an individual tile basis, not a sea zone basis. yeah, those little modifiers really can add up. This can be reduced to 3 with the Loading Drill Master trait. All the allied subs swarmed 1 sea zone: Coast of Japan, which is the hardest to screen because of the sheer volume of convoys. Im obviously a noob at this game, so any and all advice is more than welcome! Poor supply in the USSR killed the German advance. The weighting is similar when the firing ship is escaping but only considers targets that are actively fighting and always chooses the highest scoring target, without randomization. France moved many troops up and I made no advance whatsoever. SS Cruiser Submarine cheap, unique to a few countries, slow, special loadout options. It is only visible to you. Marines weren't an option because my Marines were off fighting in the Caribbean, so I brought up 2 40w INF and just threw my men at that island on a constant rotation, with a bunch of CAS in support. If you plan to build a navy you really do need to take time to invest in these early due to the long build time of some capital ships, or creating vast numbers for a fleet. "Sortie Efficiency" is a direct multiplier to how many attacks your naval bombers will make. - fixed naval mission assignment not working correctly with taskforces on repairs. I can confirm that mines do NOT slow down enemy ships, either in combat or otherwise, as when I'd intercept an enemy doomstack in a 1,000 mine zone, the enemy stack would still move at full speed as my fleet chased it. The main thing your patrols are looking for is big enemy fleets, and those have such high visibility you don't need a specialized sub to track them. They have very few hp, and now you have all your angry DDs focus firing depth charges on this 1 revealed sub. Also, the AI builds a lot of subs, second only to DDs in total numbers. The ship's AA damage reduction further reduces the damage dealt: So CAS can make a big difference in difficult naval invasions, and sometimes carrier CAS is the only option available. Remove stability by using a negative number. The penalty applies based on the number of carrier airwings and reduces the number of carrier wings that can operate. and our There is an easy trap to fall into once the great war starts. why does poland own a carrier in german occupied cal-ay (Calais)? A cruiser sub with 2 rails is probably the best. 5) Observe that the report stays on-screen, rather than being removed and making the next naval battle report in the location accessible 6) Right-click on the naval battle reports A. Hoi4 Biggest naval battle I have ever seen - YouTube You are attacking into defensive positions without tanks or airsuperiority. This item will only be visible to you, admins, and anyone marked as a creator. See how it's rather goofy? I tried to make some vanilla style portrait using AI. You can add or upgrade their secondaries for a little more light attack, maybe upgrade their AA later on. Would this make my armies preform this poorly? Same thing happens again. The most annoying thing to me is that they're not even beating or defeating me, they just drag me into a ridiculous stalemate which can last for months. HOI4 Best Way To Invade USA - Guides for Germany and Japan If a weapon cannot pierce the enemy's armor, damage is reduced according to the ratio between them: damage reduction = -90% * (100% - / ). Valve Corporation. 2.1 Technology 2.2 Doctrine 3 Strategy 3.1 Minelaying 3.2 Strike force composition 3.3 Convoy escort composition Concepts and mechanics Navy Main article: Navy A navy is a country's collective naval force. If the hit chance does not result in a hit, the target remains unaffected. This item will only be visible to you, admins, and anyone marked as a creator. Although, America and Russia can forge ahead without inhibition even when the tank reads empty. The whole naval meta might be out of whack at this point due to the whole "Naval rebalance" coming in By Blood Alone. They will only target capitals when set to Medium risk or higher. Things are supposed to be more "historical", for whatever that is supposed to mean. Refineries give rubber for airplanes!"? The base weight is each ship's maximum HP, excluding hidden submarines. The air wings on carrier 6 will not launch attacks at enemy ships but they will takeoff and get shot down by enemy fighters. USA: You can unlock cruiser subs in your focus tree. These can still act as a Capital Ship in every way, and if well complimented can become a fearsome foe at sea. This allows your enemies to attack your capitals pretty early while you're still trying to handle their screens. Ships start out immune against organization damage, scaling up to the nominal value as the ship loses HP. Meanwhile, they are working to secure future techs through spies and research. The RAF stalked our every move. New comments cannot be posted and votes cannot be cast. at 25% reliability the chance increases to 10%25%=40%). Against non-kamikaze air wings, the ship's chance to successfully preemptively retaliate is , although there is always a 1% chance of failure.[5]. If they are based on a carrier that takes part in the battle, their damage is increased to 500%. Valve Corporation. So the ideal training ships are the biggest crew size per fuel cost. All rights reserved. (can construct avg 2-4/year), CA Heavy Cruiser / Coastal Defense Ship can be expensive, slow to Moderate speeds, Medium to heavy firepower, BC Battle Cruiser Moderate in nearly all categories. What is the double bonus?
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